by Mr.T » Sat Oct 21, 2023 2:19 pm
Analog input processing inside these games was retro-fitted using algorithms from AC Nine Breaker.
Left analog sends the following commands: strafe left, strafe right, forward, backward.
Right analog sends the following commands: turn left, turn right, look up, look down.
The analog controls keep working exactly the same ^, even if the user changes the control scheme for the digital buttons, so the buttons can be remapped in-game as you like.
Most importantly, the right analog movement uses the same algorithms as those from Armored Core: Nine Breaker, so it is not just a remapping: the movement is actually smoothed out, different areas of joystick displacement are treated differently based on the analog value received (not just 0 / 1). In other words, no more junky looking / turning around.
For games that mirrored left joystick to D-PAD buttons, that operation was removed during fights, and replaced with the left analog functionality described above (in other words, left joystick in game does not depend at all of how user mapped the D-PAD buttons).
Fonte:
GitHub
Downloads:
https://cdromance.com/ps2-iso/armored-c ... rols-hack/
https://cdromance.com/ps2-iso/armored-c ... rols-hack/
https://cdromance.com/ps2-iso/armored-c ... logs-hack/
https://cdromance.com/ps2-iso/silent-li ... logs-hack/
[quote]Analog input processing inside these games was retro-fitted using algorithms from AC Nine Breaker.
Left analog sends the following commands: strafe left, strafe right, forward, backward.
Right analog sends the following commands: turn left, turn right, look up, look down.
The analog controls keep working exactly the same ^, even if the user changes the control scheme for the digital buttons, so the buttons can be remapped in-game as you like.
Most importantly, the right analog movement uses the same algorithms as those from Armored Core: Nine Breaker, so it is not just a remapping: the movement is actually smoothed out, different areas of joystick displacement are treated differently based on the analog value received (not just 0 / 1). In other words, no more junky looking / turning around.
For games that mirrored left joystick to D-PAD buttons, that operation was removed during fights, and replaced with the left analog functionality described above (in other words, left joystick in game does not depend at all of how user mapped the D-PAD buttons).[/quote]
Fonte: [url=https://github.com/VanLaser/analog-controls-for-armored-core-ps2]GitHub[/url]
Downloads:
https://cdromance.com/ps2-iso/armored-core-2-true-analog-controls-hack/
https://cdromance.com/ps2-iso/armored-core-2-another-age-true-analog-controls-hack/
https://cdromance.com/ps2-iso/armored-core-3-true-analogs-hack/
https://cdromance.com/ps2-iso/silent-line-armored-core-true-analogs-hack/